The Ghosts and the Machine (short story): Difference between revisions

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The ghosts' next stop is the [[Gang of the Green Gorilla]]'s secret headquarters, where the Gorillas on duty thoughtlessly open the door and let the ghosts in. The plentiful ranks of the Gorillas prove to be the source of sturdy host bodies the ghosts desired. Back in the [[Cupid Homeworld]], the [[Department of Rifts]] has successfully closed down the Rift and [[Frankenstein-818]] finished creating a [[One-Way Forced Spirit Realm Gateway]] which will send the spirits back to the Spirit Realm, if only the Cupids can find them first. This proves a nonissue when the ghostly legion rematerialises in the Homeworld in full force, intent on summoning even more spirits through the rift. Once told that the Rift has been closed, the Great Ghost, unabated, demands that Frankenstein build a new Gateway that will allow spirits out of the Spirit Realm without restriction. Thymon tries to hold the ghost off with an eldritch incantation, but, speaking in unison, they match his with one of their own while the Great Ghost bodily abducts Frankenstein into a Fog Ship.  
The ghosts' next stop is the [[Gang of the Green Gorilla]]'s secret headquarters, where the Gorillas on duty thoughtlessly open the door and let the ghosts in. The plentiful ranks of the Gorillas prove to be the source of sturdy host bodies the ghosts desired. Back in the [[Cupid Homeworld]], the [[Department of Rifts]] has successfully closed down the Rift and [[Frankenstein-818]] finished creating a [[One-Way Forced Spirit Realm Gateway]] which will send the spirits back to the Spirit Realm, if only the Cupids can find them first. This proves a nonissue when the ghostly legion rematerialises in the Homeworld in full force, intent on summoning even more spirits through the rift. Once told that the Rift has been closed, the Great Ghost, unabated, demands that Frankenstein build a new Gateway that will allow spirits out of the Spirit Realm without restriction. Thymon tries to hold the ghost off with an eldritch incantation, but, speaking in unison, they match his with one of their own while the Great Ghost bodily abducts Frankenstein into a Fog Ship.  


Drawn into an argument about whether it would even work or not, [[Foreman-964]] foolishly activates the One-Way Forced Spirit Realm Gateway, transporting himself, Pythe, Technophile, Igor and [[Philatel-426]] to the Spirit Realm. There, Igor explains that although they can be summoned back if someone hits the reverse switch on the One-Way Forced Spirit Realm Gatway, this can only be done after pulling its three levers in the right order to reveal a secret panel, an order known only to Igor and Frankenstein. However, Pythe figures out that so long as they are in the Spirit Realm, they are governed by the rules of spirits, which means they can ''haunt'' the Cupid Homeworld. Pythe successfully appears to Juliet and tells her the secret code. Technophile and Igor join Pythe in haunting Juliet's house, giving her further information — but Foreman and Philatel put their haunting abilities to quite different usage, with “the vengeful ghost of Foreman-964” haunting the Post Office and destroying the mail, while “the fearsome shade of Philatel-426” has appeared in the [[Department of Construction]]'s [[Department of Construction's headquarters]] to tear up every warehouse blueprint.
Drawn into an argument about whether it would even work or not, [[Foreman-964]] foolishly activates the One-Way Forced Spirit Realm Gateway, transporting himself, Pythe, Technophile, Igor and [[Philatel-426]] to the Spirit Realm. There, Igor explains that although they can be summoned back if someone hits the reverse switch on the One-Way Forced Spirit Realm Gatway, this can only be done after pulling its three levers in the right order to reveal a secret panel, an order known only to Igor and Frankenstein. However, Pythe figures out that so long as they are in the Spirit Realm, they are governed by the rules of spirits, which means they can ''haunt'' the Cupid Homeworld. Pythe successfully appears to Juliet and tells her the secret code. Technophile and Igor join Pythe in haunting Juliet's house, giving her further information — but Foreman and Philatel put their haunting abilities to quite different usage, with “the vengeful ghost of Foreman-964” haunting the Post Office and destroying the mail, while “the fearsome shade of Philatel-426” has appeared in the [[Department of Construction]]'s [[Department of Construction's headquarters|HQ]] to tear up every warehouse blueprint.


Once everyone is back in the Homeworld in corporeal form, Technophile, Igor and the Problem-Solvers board a [[Fog Ship]], taking the One-Way Forced Spirit Realm Gateway with them. Checking the computerized log of the [[Celestial Foam Network]], which are available from the onboard computer of every Fog Ship, they find that the Spirits have headed to the [[Prime Universe|Prime]] [[Earth]], where they have taken up residence in a derelict building. They are debating how to get passed the two posessed-Gorilla guards when Tarsa also appears and casually turns the guards into muffins using her [[Conjuring Gloves for the Magically Inept]]. Making their way in despite the possessed muffins' weak but sustained efforts to stop them, they find that it is an abandoned theatre, with a dejected Frankenstein working on the new Gateway on the mouldering stage. They also notice a few other possessed beings from other universes among the crowd of marionettes and Gorillas, including [[Alistair Neezley]].
Once everyone is back in the Homeworld in corporeal form, Technophile, Igor and the Problem-Solvers board a [[Fog Ship]], taking the One-Way Forced Spirit Realm Gateway with them. Checking the computerized log of the [[Celestial Foam Network]], which are available from the onboard computer of every Fog Ship, they find that the Spirits have headed to the [[Prime Universe|Prime]] [[Earth]], where they have taken up residence in a derelict building. They are debating how to get passed the two posessed-Gorilla guards when Tarsa also appears and casually turns the guards into muffins using her [[Conjuring Gloves for the Magically Inept]]. Making their way in despite the possessed muffins' weak but sustained efforts to stop them, they find that it is an abandoned theatre, with a dejected Frankenstein working on the new Gateway on the mouldering stage. They also notice a few other possessed beings from other universes among the crowd of marionettes and Gorillas, including [[Alistair Neezley]].
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Throwing a huge marble at the stage, Tarsa initiates a swordfight with the Great Ghost (still in the Queen's body) while the Cupids split up, trying to take advantage of the commotion to disable the machine and recover Frankenstein. As Tarsa transforms them all into useless things, the spirits leave their possessed bodies and try to help their master in their true forms; this gives the Cupids the chance to throw the One-Way Forced Spirit Realm Gateway at the swarm of spirits and send them all, save for the still-embodied Great Ghost, back to the Spirit Realm, though it breaks the One-Way Gateway in the process. The Queen manages to distract Tarsa long enough to activate Frankenstein's new [[Reverse Spirit Realm Gateway]], but it turns out to transform all the spirits into clockwork toys even as they pour out (because it was a ''wholly'' reversed version of Frankenstein's ''original'' Gateway, including with the functionality that turned Clockwork Cherubs into spirits). A delighted Tarsa scoops up the toys to use them as part of her Halloween line to make up for not having been able to finish the pumpkin toy in time, and uses a magic hat and wand she's been working on to separate the Queen from the Great Ghost, sending the latter to parts unknown. She departs as the Cupids are left to ponder what the Great Ghost meant when he implied that his ghosts were themselves ''fleeing'' something terrible in the Spirit Realm.
Throwing a huge marble at the stage, Tarsa initiates a swordfight with the Great Ghost (still in the Queen's body) while the Cupids split up, trying to take advantage of the commotion to disable the machine and recover Frankenstein. As Tarsa transforms them all into useless things, the spirits leave their possessed bodies and try to help their master in their true forms; this gives the Cupids the chance to throw the One-Way Forced Spirit Realm Gateway at the swarm of spirits and send them all, save for the still-embodied Great Ghost, back to the Spirit Realm, though it breaks the One-Way Gateway in the process. The Queen manages to distract Tarsa long enough to activate Frankenstein's new [[Reverse Spirit Realm Gateway]], but it turns out to transform all the spirits into clockwork toys even as they pour out (because it was a ''wholly'' reversed version of Frankenstein's ''original'' Gateway, including with the functionality that turned Clockwork Cherubs into spirits). A delighted Tarsa scoops up the toys to use them as part of her Halloween line to make up for not having been able to finish the pumpkin toy in time, and uses a magic hat and wand she's been working on to separate the Queen from the Great Ghost, sending the latter to parts unknown. She departs as the Cupids are left to ponder what the Great Ghost meant when he implied that his ghosts were themselves ''fleeing'' something terrible in the Spirit Realm.


Subsequently, the Cupids return to the Homeworld, where the celebrations finish without further incidents — notwithstanding Foreman discovering what Philatel did to his blueprints and chasing him around the Homeworld with a steam shovel, and Frankenstein announcing, a scant few hours after the business concludes, his new invention: a [[gateway to the Demon Realm|gateway]] to the [[Demon Realm]].  
Subsequently, the Cupids return to the Homeworld, where the celebrations finish without further incidents — notwithstanding Foreman discovering what Philatel did to his blueprints and chasing him around the Homeworld with a steam shovel, and Frankenstein announcing, a scant few hours after the business concludes, his new invention: a [[gateway to the Demon Realm|gateway]] to the [[Demon Realm]].


===Worldbuilding===
===Worldbuilding===

Revision as of 08:28, 15 April 2023

The Ghosts and the Machine was a Crew of the Copper-Colored Cupids short story written by Lupan Evezan and illustrated by Aristide Twain. It was the series' first Halloween special, and, fittingly, its thirteenth full-length prose story.

Contents

Plot

Every year on Halloween, the Crew of the Copper-Colored Cupids take advantage of the weakening barriers of the various Spirit Realms to seize “their one chance all year to romanticise all of the ghosts, poltergeists, wraiths, and other assorted spooky-types who lurk therein”. This, they do thanks to Frankenstein-818's Spirit Realm Gateway, which works by targeting any nearby naturally-occurring spirit path connecting to the Prime Universe's Spirit Realm and making it usable for physical beings.

This year, however, the opening ceremony is delayed when the Gateway fails to activate when Frankenstein throws the lever. Bibliophile-962's suggestion of a last-minute lightning strike is rejected as impractical, and with Nostradamus-066 reporting that Technician is “indisposed” and thus unable to be brought back from the Mark I get-together to help, Frankenstein goes to collect his tools, intent on repairing it himself. Frankenstein proceeds to hammer indiscriminately at the device, take out a number of parts, and then build a holographic ghost-projector into it to make it appear to be working — with his assistant Igor-1612 preventing Technophile-963 from accessing the platform on which the Gateway device stands. He's already run off to warn the Copper-Colored Council of Elders of the inevitable crisis when the Gateway predictably blows up, leaving in its wake a huge dimensional rift through which “a horde of all types of ghosts, spirits, specters, wraiths, banshees, poltergeists, goblins, and ghouls rush forth into the Homeworld”.

The ghosts promptly take over the Homeworld, forcing the Cupid Prime to activate the Emergency Transport Button at the behest of the Cupid Parliament, transporting all Cupids to the Interdimensional Tavern, whose own Halloween festivities were in full swing. The unexpected influx of guests is only somewhat made up for by Doc-012 having hung on to a tub full of apples upon being teleported, which comes in handy as the Tavern was running out and its interdimensional staff consider apples a strange delicacy which is apparently difficult to obtain. As the Cupids explain their situation, Juliet-178 and Pythagoras-858 work aloud through what they know about the rules by which spirits operate. Unable to linger in dimensions to which they aren't anchored beyond Halloween, they should normally return to the Spirit Realm at the day's end, but they could avert this by possessing sentient beings' bodies, and in addition to the smattering of such beings the Cupids left behind (including Lord Thymon, Pessimist's Fog Ship and CS-NA), they also left without their Fog Ships, which the spirits could use to travel to other dimensions to find host bodies. Fortunately, Lord Thymon makes his own way to the Tavern, materialising in a particularly eldritch way, and proves to be a way for the Cupids to return to the Homeworld to hopefully stop the ghosts from stealing the Fog Ships for that purpose. After they leave, Darius, who'd been staying in his room, comes down and belatedly learns that the Cupids, his archenemies, were briefly here and he missed them.

Back in the Homeworld, however, the leader of the invading ghosts, the Great Ghost, who had long been looking for a way for the spirits under his command to escape the apparently “doomed” Spirit Realm. When they finally get to the Celestial Foam Network's Fog Ship Parking Garage, however, the Cupids find the ghosts — and a number of Ships including Pessimist's, plus CS-NA — already gone. They arrive in the mostly-empty Interdimensional Black Market where, upon summoning her wraith bodyguards to escort her home after a long day's work, the Queen of the Black Market instead finds a tidal wave of spirits not under her control rushing towards her. Though doing her best to hold them off, she cannot do so for long and she is possessed by the Great Ghost, allowing him to add her own wraiths to his legion before returning to the stolen Fog Ships and moving on to further conquests.

In the Workshop of Madame Tarsa, the Toymaker herself is working on a new Halloween-themed creation when the first Ship-full of of ghosts appears. She initially thinks she can deal with them quickly by banishing them into her magically-sealed Toybox, but although the walls are ghost-proof, they are not impervious to a swarm of possessed toys busting their way out. As they then return to their stolen Fog Ship and scram, she is prepared to temporarily ignore them and return to her work, but is drawn into a fight when the rest of the ghostly legion arrives and begins to possess everything in sight, with Tarsa turning her cane into a sword with a snap of her fingers. However, even then, the many, tiny ghosts are too nimble for her, and they all escape, save for one which foolishly attempts to possess Tarsa herself and dissolves upon contact for its trouble. Giving up on finishing her work on schedule, she turns the sword back into a cane and taps it against the ground, vanishing in a cloud of purple and smoke and confetti, intent upon getting all her puppets back and teaching the spirits a lesson.

The ghosts' next stop is the Gang of the Green Gorilla's secret headquarters, where the Gorillas on duty thoughtlessly open the door and let the ghosts in. The plentiful ranks of the Gorillas prove to be the source of sturdy host bodies the ghosts desired. Back in the Cupid Homeworld, the Department of Rifts has successfully closed down the Rift and Frankenstein-818 finished creating a One-Way Forced Spirit Realm Gateway which will send the spirits back to the Spirit Realm, if only the Cupids can find them first. This proves a nonissue when the ghostly legion rematerialises in the Homeworld in full force, intent on summoning even more spirits through the rift. Once told that the Rift has been closed, the Great Ghost, unabated, demands that Frankenstein build a new Gateway that will allow spirits out of the Spirit Realm without restriction. Thymon tries to hold the ghost off with an eldritch incantation, but, speaking in unison, they match his with one of their own while the Great Ghost bodily abducts Frankenstein into a Fog Ship.

Drawn into an argument about whether it would even work or not, Foreman-964 foolishly activates the One-Way Forced Spirit Realm Gateway, transporting himself, Pythe, Technophile, Igor and Philatel-426 to the Spirit Realm. There, Igor explains that although they can be summoned back if someone hits the reverse switch on the One-Way Forced Spirit Realm Gatway, this can only be done after pulling its three levers in the right order to reveal a secret panel, an order known only to Igor and Frankenstein. However, Pythe figures out that so long as they are in the Spirit Realm, they are governed by the rules of spirits, which means they can haunt the Cupid Homeworld. Pythe successfully appears to Juliet and tells her the secret code. Technophile and Igor join Pythe in haunting Juliet's house, giving her further information — but Foreman and Philatel put their haunting abilities to quite different usage, with “the vengeful ghost of Foreman-964” haunting the Post Office and destroying the mail, while “the fearsome shade of Philatel-426” has appeared in the Department of Construction's HQ to tear up every warehouse blueprint.

Once everyone is back in the Homeworld in corporeal form, Technophile, Igor and the Problem-Solvers board a Fog Ship, taking the One-Way Forced Spirit Realm Gateway with them. Checking the computerized log of the Celestial Foam Network, which are available from the onboard computer of every Fog Ship, they find that the Spirits have headed to the Prime Earth, where they have taken up residence in a derelict building. They are debating how to get passed the two posessed-Gorilla guards when Tarsa also appears and casually turns the guards into muffins using her Conjuring Gloves for the Magically Inept. Making their way in despite the possessed muffins' weak but sustained efforts to stop them, they find that it is an abandoned theatre, with a dejected Frankenstein working on the new Gateway on the mouldering stage. They also notice a few other possessed beings from other universes among the crowd of marionettes and Gorillas, including Alistair Neezley.

Throwing a huge marble at the stage, Tarsa initiates a swordfight with the Great Ghost (still in the Queen's body) while the Cupids split up, trying to take advantage of the commotion to disable the machine and recover Frankenstein. As Tarsa transforms them all into useless things, the spirits leave their possessed bodies and try to help their master in their true forms; this gives the Cupids the chance to throw the One-Way Forced Spirit Realm Gateway at the swarm of spirits and send them all, save for the still-embodied Great Ghost, back to the Spirit Realm, though it breaks the One-Way Gateway in the process. The Queen manages to distract Tarsa long enough to activate Frankenstein's new Reverse Spirit Realm Gateway, but it turns out to transform all the spirits into clockwork toys even as they pour out (because it was a wholly reversed version of Frankenstein's original Gateway, including with the functionality that turned Clockwork Cherubs into spirits). A delighted Tarsa scoops up the toys to use them as part of her Halloween line to make up for not having been able to finish the pumpkin toy in time, and uses a magic hat and wand she's been working on to separate the Queen from the Great Ghost, sending the latter to parts unknown. She departs as the Cupids are left to ponder what the Great Ghost meant when he implied that his ghosts were themselves fleeing something terrible in the Spirit Realm.

Subsequently, the Cupids return to the Homeworld, where the celebrations finish without further incidents — notwithstanding Foreman discovering what Philatel did to his blueprints and chasing him around the Homeworld with a steam shovel, and Frankenstein announcing, a scant few hours after the business concludes, his new invention: a gateway to the Demon Realm.

Worldbuilding

Universes

Other

Continuity

Behind the scenes

Read online

The story can be read for free on the Crew of the Copper-Colored Cupids website.