Merv the Griffin: Difference between revisions
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|copyright= [[Paul Hoppe]] <small>(?)</small> | |copyright= [[Paul Hoppe]] <small>(?)</small> | ||
|index= '''''[[:Category:Featuring Merv the Griffin|List of appearances]]''''' | |index= '''''[[:Category:Featuring Merv the Griffin|List of appearances]]''''' | ||
}}'''Merv the Griffin''' was a bipedal, anthropomorphic [[griffin]] from the [[Sixth Realm]]. He was summoned to [[Reality Z-25 31-H]] by [[Doctor Brain]] and magically compelled to seek out and destroy [[Captain Evening#In Reality Z-25 31-H|Captain Evening]]. After being freed from his magical binding by the Captain and [[Jenny Nowhere#In Reality Z-25 31-H|Jenny Nowhere]] (then posing as [[Jenny Everywhere#In Reality Z-25 31-H|Jenny Everywhere]]), Merv remained in this new universe in order to get his revenge on Doctor Brain and [[Jesse Brain|the Wicked Witch]], and ended up joining Captain Evening's [[The Odds|superhero team]]. | }}'''Merv the Griffin''', also known as simply '''Griffin''', was a bipedal, anthropomorphic [[griffin]] from the [[Sixth Realm]]. He was summoned to [[Reality Z-25 31-H]] by [[Doctor Brain]] and magically compelled to seek out and destroy [[Captain Evening#In Reality Z-25 31-H|Captain Evening]]. After being freed from his magical binding by the Captain and [[Jenny Nowhere#In Reality Z-25 31-H|Jenny Nowhere]] (then posing as [[Jenny Everywhere#In Reality Z-25 31-H|Jenny Everywhere]]), Merv remained in this new universe in order to get his revenge on Doctor Brain and [[Jesse Brain|the Wicked Witch]], and ended up joining Captain Evening's [[The Odds|superhero team]]. | ||
==Description== | ==Description== | ||
===Physical appearance=== | ===Physical appearance=== | ||
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[[File:Merv the Griffin in Battle of Britain.png|thumb|right|250px|Merv punches an [[Insect Person]] sentinel. ([[COMIC]]: ''[[Battle of Britain (comic story)|Battle of Britain]]'')]]Merv accompanied the other [[The Odds|Odds]] to [[England]] when they were called by [[Chief Inspector Dennis]] of [[Scotland Yard|the Yard]] to help deal with the matter of a city which was being taken over by [[Insect Person|Insect People]]. It turned out that the Insect People were not taking it over militarily, just showing up all over the city and behaving in unpleasant but not violent or illegal ways. As the only Odd who could currently fly, he carried [[Armstrong Fatbuckle|Armstrong]] and [[Jenny Nowhere#In Reality Z-25 31-H|Jenny]] up the giant anthill to enter the Insects' hive; he offered his assistance to [[Captain Evening#In Reality Z-25 31-H|the Captain]], who'd been forced to leave his [[Skycycle]] behind, but the superhero was too proud to accept it. | [[File:Merv the Griffin in Battle of Britain.png|thumb|right|250px|Merv punches an [[Insect Person]] sentinel. ([[COMIC]]: ''[[Battle of Britain (comic story)|Battle of Britain]]'')]]Merv accompanied the other [[The Odds|Odds]] to [[England]] when they were called by [[Chief Inspector Dennis]] of [[Scotland Yard|the Yard]] to help deal with the matter of a city which was being taken over by [[Insect Person|Insect People]]. It turned out that the Insect People were not taking it over militarily, just showing up all over the city and behaving in unpleasant but not violent or illegal ways. As the only Odd who could currently fly, he carried [[Armstrong Fatbuckle|Armstrong]] and [[Jenny Nowhere#In Reality Z-25 31-H|Jenny]] up the giant anthill to enter the Insects' hive; he offered his assistance to [[Captain Evening#In Reality Z-25 31-H|the Captain]], who'd been forced to leave his [[Skycycle]] behind, but the superhero was too proud to accept it. | ||
In the end, a fight still broke out after the Odds entered the Insect People's giant anthill to speak with their [[Insecto|their leader]], when they refused to abide by the labyrinthine waiting line the Insect People insisted they go through, during which Merv fought very successfully. They managed to gain entry into the office of the Insect Peoples' leader [[Insecto]] and convince him to abandon his plan to get the humans to vacate the city by annoying them relentlessly. After this anticlimactic resolution, Merv suggested they stay in England a while longer | In the end, a fight still broke out after the Odds entered the Insect People's giant anthill to speak with their [[Insecto|their leader]], when they refused to abide by the labyrinthine waiting line the Insect People insisted they go through, during which Merv fought very successfully. They managed to gain entry into the office of the Insect Peoples' leader [[Insecto]] and convince him to abandon his plan to get the humans to vacate the city by annoying them relentlessly. After this anticlimactic resolution, Merv suggested they stay in England a while longer, ([[COMIC]]: ''[[Battle of Britain (comic story)|Battle of Britain]]'') having felt a strange magical signature. | ||
[[File:Merv the Griffin in Encore.png|thumb|left|Merv the Griffin using [[Professor Madison's device]]. ([[COMIC]]: ''[[Encore (comic story)|Encore]]'')]]Using [[Professor Madison's device]], Merv was able to pinpoint its location to under an ancient monolith, which he lifted. Underneath, they found the remains of [[the Blue Knight]], an [[King Arthur|Arthurian]] knight made immortal by his magical armour, who had been trapped under the boulder for centuries, magically kept alive. In thanks for their freeing him, the Blue Knight quickly pledged his services to the Odds, bowing to Captain Evening as his new “liege”. After they discovered that, over the centuries, the Blue Knight had degenerated into an incorporeal spirit animating a hollow armour, [[Merlin#In Reality Z-25 31-H|Merlin]] appeared out of nowhere and transferred the Blue Knight's spirit into the body of his [[Chief Inspector Dennis|last descendant]]. ([[COMIC]]: ''[[Encore (comic story)|Encore]]'') | |||
{{Cosmic Beholder concepts}} | {{Cosmic Beholder concepts}} | ||
[[Category:Individuals]] | [[Category:Individuals]] |
Revision as of 13:02, 22 January 2022
Merv the Griffin, also known as simply Griffin, was a bipedal, anthropomorphic griffin from the Sixth Realm. He was summoned to Reality Z-25 31-H by Doctor Brain and magically compelled to seek out and destroy Captain Evening. After being freed from his magical binding by the Captain and Jenny Nowhere (then posing as Jenny Everywhere), Merv remained in this new universe in order to get his revenge on Doctor Brain and the Wicked Witch, and ended up joining Captain Evening's superhero team.
Description
Physical appearance
Merv the Griffin was a muscular winged humanoid, taller than the average human man. He had clawed hands and a griffin-head whose beak was not clearly delineated from the rest of the face. (COMIC: Tales To Behold)
Personality
Merv was a creature of honour, who would dedicate himself to getting reparation if he felt that he had been wrong. He was not above showing emotion, however, as evidenced by his shameless cryng and other displays of despair when he thought that he would remain trapped in Reality Z-25 31-H forever due to his inability to find and defeat Captain Evening. (COMIC: Tales To Behold)
Biography
In Reality Z-21 31-H
Summoned
Merv the Griffin was summoned from the Sixth Realm to Reality Z-25 31-H by the young witch Jesse Brain on behalf of her father, the supervillain Doctor Brain. He was magically bound to this realm until he could find Captain Evening (a superhero and Doctor Brain's archnemesis) and arrange for his death. However, the malevolent Doctor failed to tell Merv who or what “Captain Evening” was or how he might be found. Thus, Merv wandered the world for weeks, despairing of ever fulfilling his magical obligation and returning home.
While flying around in a despairing haze, he eventually crashed into a belltower that turned out to be that of Captain Evening's own stately home. The Captain, being too honourable for his own good, confessed that he was Merv's quarry. However, the shifter Jenny Nowhere (then posing as the heroic Jenny Everywhere) saved the Captain by briefly switching him out with his counterpart in a parallel universe populated by zombies. Merv struck the zombie Captain Evening, and confirmed that he was dead afterwards; even though the zombie had been dead all along, this counted as far as fulfilling his magical obligation went.
Despite now being free to go, Merv decided to stick around with Jenny and Captain Evening so as to fight Doctor Brain with them, and thereby get his revenge on the villain and his progeny. (COMIC: For Whom The Toll Bells)
Living among the Odds
Merv soon settled in Captain Evening's home. When Professor Madison and Rodney Rabbit came to stay there as guests, Merv was the one to offer them cookies. He later participated in the growing team of superheroes' expedition to investigate a transdimensional portal whose opening Madison had detected using a new invention of hers, although it turned out to be nothing to do with Doctor Brain. Merv subsequently participated, with obvious glee, in the impromptu “family game night” of putting Armstrong Fatbuckle, the Living Skeleton, back together after his bones had been disjointed by Red Vicious. (COMIC: Enter–the Legion of Light!) This completed the formation of the initial roster of Captain Evening's improvised superheroic team, “the Odds”. (COMIC: Redistribution)
When Jenkins and Professor Madison broke into Floor 239 of the headquarters of the Bureau of Singularity (who watched over Reality Z-25 31-H, among other universes) at the Nexus of Realities, Merv was visible on one of the monitors. (COMIC: Singularity War) Within a few weeks of the group's formation, the Odds were summoned by the New York Chief of Police, who was desperate to solve the mystery of the “reverse robberies” which had been popping up all across the city. The Odds agreed to help and discovered that the culprit was Armagedda, who was hiding out in the sewers and had plans to bring down human civilisations. The Captain ordered an ill-advised charge on Armagedda and a henchmen; he, Merv and Armstrong were easily captured, but Armstrong managed to distract Armagedda while the still-free Jenny worked out a way to exploit Armagedda's weakness to magic. After Armstrong tricked her into taking human form and going on a date with him, he brought her back to the sewers where Merv punched the still-human to the ground; before Armagedda could get her bearings and return to her true size and powers, Jenny shifted her to another universe using the Magic Sword of the Legion of Light). (COMIC: Redistribution)
Trip to England
Merv accompanied the other Odds to England when they were called by Chief Inspector Dennis of the Yard to help deal with the matter of a city which was being taken over by Insect People. It turned out that the Insect People were not taking it over militarily, just showing up all over the city and behaving in unpleasant but not violent or illegal ways. As the only Odd who could currently fly, he carried Armstrong and Jenny up the giant anthill to enter the Insects' hive; he offered his assistance to the Captain, who'd been forced to leave his Skycycle behind, but the superhero was too proud to accept it.
In the end, a fight still broke out after the Odds entered the Insect People's giant anthill to speak with their their leader, when they refused to abide by the labyrinthine waiting line the Insect People insisted they go through, during which Merv fought very successfully. They managed to gain entry into the office of the Insect Peoples' leader Insecto and convince him to abandon his plan to get the humans to vacate the city by annoying them relentlessly. After this anticlimactic resolution, Merv suggested they stay in England a while longer, (COMIC: Battle of Britain) having felt a strange magical signature.
Using Professor Madison's device, Merv was able to pinpoint its location to under an ancient monolith, which he lifted. Underneath, they found the remains of the Blue Knight, an Arthurian knight made immortal by his magical armour, who had been trapped under the boulder for centuries, magically kept alive. In thanks for their freeing him, the Blue Knight quickly pledged his services to the Odds, bowing to Captain Evening as his new “liege”. After they discovered that, over the centuries, the Blue Knight had degenerated into an incorporeal spirit animating a hollow armour, Merlin appeared out of nowhere and transferred the Blue Knight's spirit into the body of his last descendant. (COMIC: Encore)
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