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[[Category:Written by Valen Lim]]
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[[Category:Featuring Jenny Everywhere]]

Revision as of 02:15, 31 December 2022

WARNING: This page is unfinished.
It does not completely adhere to our standards for articles, for example (for a story page) by having an incomplete cast list or (for an in-universe page) not citing its sources properly.

Our Strange and Wonderful House was an experimental collaborative prose work created on Ficly by a large number of writers, starting from a premise and format established by Zxvasdf. Although not conceived of as a novel at its inception, it was termed one by the foreword of the 2022 ebook edition, which was put together by Aristide Twain. Although she was not the main character, Jenny Everywhere, in several incarnations, recurred several times through the book.

Instead of any singular narrative, Our Strange and Wonderful House was made up of a series of vignettes describing, or centering on, various areas of the titular sentient, impossibly vast, shifting House. Many, though by no means all, of its Chapters and Appendices were written in the second person, putting the reader in the shoes of an otherwise-unseen visitor exploring the house. We have elected not to give character pages to these figures, so as to avoid having to make judgment calls about the degree to which the "Yous" of various individual parts should be considered the same continuous character.

Contents

Plot

Welcome!

An individual welcomes a group of writers who have gathered to participate in a “challenge”. They explain that what they are actually to do is to participate in the creation of a Strange and Wonderful House, whose blueprints, infinite in proportions, are currently blank.

Chapter 1: The Courtyard

After stepping through a portal of some sort, an individual finds themself in the Courtyard of the House, facing the gates of the estate proper, which appear to be made of a glowing golden metal, but are actually made of transparent tubing containing a multitude of luminous insects milling about, fulfilling unknown tasks. The gates open of their own accord and the visitor steps through as the portal sings behind them.

Chapter 2: The Anteroom

The visitor reaches the Anteroom, lit by a chandelier on which small groups of fairies dance. A pillar of cold light, burning fairy dust, occupies the centre of the circular room, a portal that will transport whoever steps into it to the room of their choice. The visitor steps into the light.

Chapter 3: The Pleasure Pad of Federico Ruiz

The Pleasure Pad of Federico Ruiz, the decadent domed leisure area overseen by Federico Ruiz is described.

Chapter 4: The Catamaran Loos of Oceania

The Catamaran Loos of Oceania, the House's bathroom, which contain an entire ocean, with the actual plumbing in the centre of a boat sailing the quiet nightly sea, are described.

Chapter 5: The Library

The lady Elshanor returns to Hawk Manor after a lengthy absence. Walking through the incredibly dusty corridors, she makes her way to Hawk Manor's Library, where she finds a strange, shimmering portal which appears to lead to another library, that of a mysterious infinite house.

Appendix 5-I: The Other Side

In Hawk Manor's library, Alastair is skulking in a dark corner, bemoaning Elshanor's absence. He suddenly sees the portal shimmer; though he gets his knife up, he quickly sees that the woman stepping through is in fact Elshanor. However, almost as quickly, he realises it is not quite the Elshanor he knew. The two stare at each other in shock.

Appendix 5-II: The Bathroom (of the Library)

Elshanor steps into the Library of the Strange and Wonderful House, immediately noticing that the floorboards are as creaky as the doors of Hawk Manor's library. She walks through the Library to find a metallic door curiously ill-fitting for the decor of the room, which turns out to be the gleaming library bathroom, impossibly spotless, in stark contrast to the dust of the library. She notices a paperback copy of Les Misérables and debates taking it back to its proper place, but her musings are interrupted by another creaking sound in the room behind her.

Chapter 6: The Theater Room

The Theater Room is described. It is a haunting place where the unwary visitor may lose their freedom and sanity as they find themselves drawn into the dance of the inhuman “players” wearing human faces, with them soon performing for the players' amusement instead of the players for the visitor's — and in more permanent terms, the players are “always looking for fresh blood”.

Chapter 7: The Coat Room

The Coat Room is described. Its appearance changes from “warm and cloying” to “large and drafty” as needed, with the staff changing from Dwarves to Titans to match. Although it is possible not to call on the services of these changeable valets, the Coat Room is apparently so huge that many become lost for weeks on end, forced to survive off scraps; “on many occasions bleached bones of owners are found mere yards from their coats”.

Chapter 8: The Closet in the Sitting Room

The narration promises that inside the Closet in the Sitting Room is a portal to Narnia – and indeed that one could get to Narnia from any closet. However, the Closet in the Sitting Room is designed as a test to this faith: although it does actually lead to Narnia too, this is not immediately apparent because there is a further doorway disguised as the back wall of the closet.

Chapter 9: Hallway – PI3

An unnamed “I”, visiting the House for what seems to be the first time, but whose brother was familiar (or possibly contributed to) the blueprints, makes their way through Hallway - P13 Served by a lift – not an elevator, just a vertical shaft with a very forceful updraft – this organically curved hallway, whose floor glows a soft blue, provides access to the Observatory through an “elegant door of dark wood”. The visitor reaches this door and gently taps it.

Chapter 10: The Observatory

After the complex locking system opens the door, the visitor enters the Observatory, a high-tech circular room with a reclining chair in the centre. The visitor is greeted by the A.I. overseeing the Observatory, who introduces herself as “’Ana”. She explains that the Observatory allows residents of the House to observe “space and time”. When the visitor asks what the chair with its joysticks is for, she very casually replies that it is used “to control the lasers, of course”.

Chapter 11: Every House Needs One

Rennik, apparently attending some kind of party at the House, visits the men's room, which turns out to have rather curious gravity, such that men amuse themselves by trying to aim for the urinals while standing upside-down on the ceiling. Another of the men asks Rennik where and when the party he comes from is happening, leading to some confusion between impossible rooms as Rennik and his interlocutor mix up the 3rd floor basement with the 2nd floor attic past the tennis courts.

Chapter 12: The Dining Room

The Dining Room of the House is described. It adapts itself, with the décor, entertainment, and cuisine all being appropriate for the diner’s expectations. That nobody else might perceive what you do is not a problem.

Chapter 13: The Guardroom

A visitor enters the Guardroom, where a number of heavily-armed men watch over the locked, reinforced door that leads through to the Conservatory. One guard asks them if they want to go through, telling them “Better you than me” when they acquiesce.

Appendix 13-I: The Conservatory

The visitor glances through the bars of the door to the Conservatory and is unsettled by what they see, but stick to their plan of visiting it. The guardsman outfits them with full armour similar to the guards', complete with a metal rake for a weapon, before sending them cautiously onwards.

Appendix 13-II: View From a Jungle

The visitor enters the eerie jungle. Strewn about are panes of glass; through some of them beams of sunlight come to nourish the plant-life, while others are windows into other areas of the house. For example, one is the party in the “roughly-finished basement”, another is an elegant and studious woman strolling with melancholy through a “tattered” library, and “a fantastical bacchanal led by a grinning imp”. The visitor tries to refocus, making their best efforts to stay on the path, but suddenly a cackling voice finished a train of thought for them with the word “Mad!”. Without hesitation, the visitor identifies this as the voice of the gardener.

Appendix 13-III: Back to the Garden

The visitor is being chased through the beautiful garden by the Mad Gardener, who wields a machete even as he sings in a “deep but strangely serene voice”. As they run, the visitor also catches a glimpse of the Gardener's reflection in one of the panes of glass — not an old man with a machete, but a a creature with a great many wings bearing a flaming sword.

Appendix 13-IV: The Madman

Still chased by the Mad Gardener, the visitor takes a wrong turn and, running out of path, ends up reluctantly running out of the marked path and into the foliage. There, they soon reach a dead end, their way cut off by a wall of glass panels which soon reflect a vision of horror: the Mad Gardener's true angelic form morphing into a demonic one. The Gardener manages to plant the machete in the chest of the visitor's body armour, though it holds and they are not injured. Keeping them on the ground, the Gardener yanks out the machete and prepares to behead the visitor.

Appendix 13-V: The Saviour

The Mad Gardener's machete blow is blocked unexpected by a steel spade held by another man who wears body armour under a long coat, “camouflaged with paints in green and brown and various twigs and leaves”. As they circle each other, dueling like swordsmen with their respective unlikely weapon, the Mad Gardener seems to recognise the other, whom he calls Grigori. The other angel replies that the Gardener has “succumbed to the madness”, and asks him to please surrender now rather than make this harder than it has to be. Naturally, the Gardener refuses, tackling Grigori with an animalistic shriek and attempting to stab him.

Appendix 13-VI: The Gardener

Avoiding the Mad Gardener's blows, Grigori beheads him before saying a few words over his body. Introducing himself as a Gardener himself, he then tells the baffled visitor to hurry away with him, lest they fall pray to other entities who might be attracted by the scent of blood.

Chapter 14: I Am An Athenaeum

In verse rather than prose, an Athenaeum describes its own nature and function in the first person — where a library is a place for reading, an athenaeum is a place of social learning. The athenaeum of the House is implied to connect to all others, in the fashion of Pratchett’s L-Space.

Chapter 15: The Stairwell

The Stairwell, a spiral staircase starting near the front door and going upwards, is described. These stairs, built when the President of Zimbabwe complained about the lack of stairs and opened on “the first day of Spring”, pass through “an infinite number of portals, spanning the width and depth of the house”. The supports are in the shape of animal limbs, and each stone step represents a ley line. Every four steps is a doorway. The doors go up to the front door of the Attic, but they also go beyond it — and at the very top, there is a golden gate surrounded by “dry ice tended to by the very highest of the goblins”. It is closed, and a sign hanging from the padlock states: “If you have made it here, then you only deserve to fall, for a life wasted is not a life lived in Good.”.

Chapter 16: The Throne Room

Having followed the portals, Elshanor arrives in the Throne Room, where fifty diverse thrones sit against three of the four stone walls. She immediately recognises the throne meant for her, a silver-set, royal-blue-velvet-padded one. As soon as she sits down, her throne becomes the head throne, and a man is sent through as a disembodied voice explains that he stole waters from the Fountain of Youth and calls on Elshanor to judge him. Two buttons, one white and one red, have appeared on the arm-rests. She looks and into his eyes chooses the red, for guilt. A portal opens beneath the man's feet and he plummets into Pandemonium.

Chapter 17: The Portal to Pandemonium

Rohinder, judged in the previous chapter, falls through the portal and ends up in the middle of the great, golden hall of Pandemonium, which he finds to be “just as Milton described it”. Through “black fire light” he sees another throne, higher and golden, and sitting within it “the most beautiful and deadly angel anyone had ever cast eyes on”, who booms: “So your judgement has been placed? Well, I suppose that now it is time for your punishment.”

Chapter 18: The Jenny Everywhere Museum

The Jenny Everywhere Museum is described. It is a wing of the House that was set aside for Jenny Everywhere by the Architect itself to use as a museum for herselves and her friends – and, possibly, as a storeroom for random junk she may have acquired while wandering the universes. “Known contents” are said to include:

Appendix 18-I: The Jenny Everywhere Museum (cont'd)

Two further items within the Museum are listed. The first is “a bottle filled with a miniature universe” containing the story of Kal-el”. The second is a computer linked to “our” universe's Internet, allowing her to set up her own website, ficly.com.

Chapter 19: The Ruined Chapel

The Ruined Chapel is described. It may be accessed by leaving the House proper by “the back door of the Conservatory” and taking the path between the Dark Wood and the Tarn. There, before its altar bearing a statue of a headless, hands-less woman, is the Lady in Mourning, a mysterious, ghostly figure in perpetual grief, wearing a black veil that goes down to her feet. To a visitor who distracts her from her despair via something like a story or a song, she will answer any question, except for her name. The altar is surrounded by ashes that are all that is left of visitors who looked upon her unveiled face — for every night, at midnight, she lifts it up to cry out “Woe unto they who once stood on high! Their temples are in ruins and their names are forgotten.”.

Appendix 19-I: The Right Wrong Questions

An old, wandering mendicant in dusty, tattered clothing, evidence of “a long and arduous journey”, comes to the narthex and impresses the Lady in Mourning with a “beautiful and haunting song of despair and decay” before kneeling and asking her if her name is “Catherine”. She answers no, he sings another song, asks her if her name is “Osceola”, and so on and so forth as he peacefully spends the last years of his life trying to find out the Lady's name, retreating each night around midnight (when she unveils so lethally) to gather food and drink from the wilds near the Tarn. Eventually, he passes away, a last “smiling” question on his lips. At midnight, the Lady, instead of her usual refrains, looks up towards the stars to sing “a song of hope and dreams”. The next morning, the Chapel has lost its aura of melancholy, and the Lady in Mourning has gone, as has the statue on the altar.

Chapter 20: The Stationery Room

The Stationery Room, accessible only to the Master of the House and those to whom he gives permission, is described. Unlike many other rooms in the House, which are “fluid in their relative locations”, the Stationery (or Stationary) Room always exists at the center of “an imaginary line between the Master Bedroom and the Gatehouse, always maintaining equal distance from the two”. The Room itself is “somewhat small”, with a single desk sitting in the center, facing the door. At its back is a window covered by heavy curtains, and all the walls are covered in bookshelves and, in one carner, a large cabinet. The desk contains an infinite supply of “papers, envelopes, inks, pens and waxes”.

Chapter 21: Elevator

Until recently, the House did not have an elevator, but the Great Glass Elevator has crashed into the west garden and the sentient House interprets it as a donation, gearing up to absorb the elevator into itself by opening various doorways into empty elevator shafts. Despite the objections of the goblins who guard the Stairwell, work by the lawn gnomes to repair the Elevator and install it in the House is well underway, and the House's excitement is such that it is “buzzing with excitement and creaking with worry, lurching, stretching, and then settling” to unprecedented degrees; “there is a continuous seance on the 7th floor to keep spirits and demons out of closets and cupboards”.

Appendix 21-I: Very Small Assault

While having tea with his mother Hattie, a boy called Mika notices the presence of a number of animate lawn gnomes crossing their lawn, which disturbs him and Hattie all the more when Hattie reminds him that they've never owned any lawn gnomes, as Mika's father thought they were “a quaint but equally low class alternative to pink, plastic flamingos”.

Appendix 21-II: A Very Pink Assault

Mika and Hattie, eavesdropping through their windows, hear the lawn gnomes taking a phone call, and are relieved to hear that the gnomes are leaving their garden, having been contracted to go repair an elevator somewhere. However, their liberation is short-lived as Mika notices the neighbours' plastic flamingos are starting to move.

Chapter 22: The Gallery

The Gallery is described. It can be entered through ornate wooden doors beneath “the stained glass window showing the birds from which the Seven Noble Houses take their names”. It contains works of art from various styles, time periods and universes, presented in no particular order — including “photographs of poor children in a city that is almost but not quite Victorian London”, “pages from a medieval manuscript portraying impossible beasts”, “a Cubist painting showing the depths of Hell”, and “a painting Van Gogh never made in this world”. The “armed statues in every style imaginable” which adorn the hallways, on the other hand, are not part of the exhibit: they are instead “the guards of the Gallery”, who “bring swift death to any who attempt to steal from it”. Deep in the Gallery, any visitor will find a room with paintings depicting key moments of their own life, including a painting of their own death at the far end of the room. “Few have the courage to venture this far.”

Chapter 23: The Rose Cottage

Malthus, a mysterious, lonely man, waits in the very cold room where he lingers and which he oversees although it “isn't really his”. Rubbing absently at his silver ring, he notices that the engraving has changed to an image of a stork in flight, as it always does to warn him of an impending arrival. Malthus is inwardly happy, as he always loves meeting new people, “but he [is] also aware of the fact that no one ever [finds] their way to the morgue by accident”.

Chapter 24: The Cellar

Young siblings Mandy and Christopher sneak into the Cellar despite their Uncle Jack forbidding it. Despite Christopher hearing strange noises and wanting to leave, Mandy takes a wine bottle from one of the shelves. Chris tries to wrestle it from her to make her put it back, and causes her to drop it instead, with it shattering. The two instantly realise that the liquid isn't wine, and the door slams shut, seemingly of its own accord.

Appendix 24-I: Montresor

The supernatural fumes of the wine plunge Christopher in a hallucination where he is a bold and bloodthirsty pirate going on adventures. He is pulled out of the daydream by the voice of a dubiously-human old man who describes himself as Montresor, Keeper of the Cellar. Montresor explains that the wines in the Cellar are distilled from memories, and is apoplectic at them having spilled the pirate wine, as the Master of the House had personally requested it for his imminent negotiations with the Goblin King. As penance, he orders the children to find another legendary pirate and get memories out of him, and then “take them to Father Time's attic to be aged” — threatening to feed them to the giant rats who also dwell in the Cellar if they don't comply.

Appendix 24-II: The First Step

Regaining their poise, Christopher and Mandy complain that they have no idea how to even begin to find a legendary pirate, let alone collect his memories. Smelling that he has potential for magic, Montresor takes Chris by the hand to another part of the room and pours him a glass of midnight-blue liquid from a bottle whose label depicts a wizard. He drinks it and finds his mind “flooded with magic”.

Chapter 25: Mud Room

The incoherent first-person perspective of the yellow-raincoat-wearing serial killer who haunts the Mud Room is given as they look back on how they got their taste for murdering people in the rain, and begin to chase a new, female victim. They do not appear to realise they are inside a room of the House rather than actually outdoors.

Chapter 26: The Airing Cupboard

The Airing Cupboard located on the fourth floor down the east wing has a terrible secret. It ceased to be used as an actual airing cupboard a century ago, when a parlour maid “discovered its true nature”, which prompted “the Master of the House at that time” to conceal the entrance by placing a life-sized portrait of his mistress over it. Reportedly, his wife was so outraged she left the House forever, moving to the continent, only to die of jealousy “a mere fortnight after”.

Now, the door is uncovered once again as part of the preparations for “the coming of the elevator”. The first visitor to take notice of the door pulls it open and is greeted with “the unexpected scents of lavender and lye soap laid over a base tang of copper”. A mysterious figure wearing a “peculiar” Victorian nightdress is sitting in a corner; greeting the visitor with “Darling! You've been so long!”, it closes its arms tightly around him, locking him into place.

Chapter 27: The Lab

The Laboratory is described. Located “dangerously close to the Kitchen”, it is bigger on the inside thanks to its space expanders (one of the first things invented in what started out as a repurposed cupboard) and home to the Artifectors, who “spend their days thinking up new ways to make life for the residents of the Mansion easier — or harder, if they feel like it”. Inventions stored in the Laboratory include various time-travel devices, “a prototype for an innovative bee-based mode of transport”, equipment for measuring “luck, rubber band elasticity and sense of humour”, unfinished blueprints for an anti-procrastination device, a Shiny Object Locator which has been misplaced, and various thinking caps. Besides all these hallmarks of mad science, there is “a little corner dedicated to non-mad science” which sees very little use.

Appendix 27-I: The Lab: The Alarum Goes Off

In the Laboratory is what appears to be “a large, handsome cabinet, crafted from fine lignea”. Suddenly, its door opens from the inside, and a dazed young woman answering to the name of Lally staggers out. She is confused by where “the others” have gone, and identifies herself as a member of Housekeeping. Recognising what this means, one of the Artifectors, Spamblodgett, who'd been working on “designing a new invention for the burning of toast”, rouses another Artifector, Renderblat, who's apparently been napping long enough for a layer of dust to settle onto him, by throwing a bezoar at him. While “the timeline changes over” and Lally begins to dissipate from this time-zone, Renderblat hurriedly locks and reinforces the door, just in time as “a gaggle of woman” make their presence known in the hallway and helplessly rattle the doorknob.

Appendix 27-II: The Lab: Setting The Alarum

In the old timeline, the all-female Housekeeping crew take the Artifectors by surprise. Flinging the door open, they burst in, armed with cleaning implements, and the Head of Housekeeping confronts lead artifector Gravitcher, reminding him that she and her department are “tasked by the Masters of this abode with cleaning each and every room at least once a year”. The cleaners begin to spread out through the room, cleaning and, to the artifectors' horror, moving various objects. Spamblodgett coaxes one “buxom young woman” into cleaning the interior of a cabinet, however, and, after closing it with her inside, sets certain dials to “Five minutes ago” before activating it with the pressing of a button.

Appendix 27-III: Heebie Jeebies

Still hiding in the bathroom of the Library, Elshanor gets an SOS on her pager from the Artifectors. Unwilling to cross the Library again due to the ominous creaking sound she heard there, she instead lifts up a ceiling tile and hoists herself up to the floor above. The room turns out to be the sideways room, where the red-eyed Hares In Charge of All Vegetation are having a meeting. Curtsying apologetically as she slides down, she avoids the rabbit-hole exit and instead makes for the plain wooden door. Exiting back into a corridor where gravity works correctly, where she runs into the Housekeeping party, who've had male reinforcements but still can't break into the Laboratory. Elshanor convinces them to go clean the Library instead of insisting on the Lab.

Appendix 27-IV: The Lab: The Perpetual Motion Machine (Part 1)

The Perpetual Motion Machine which sits in the Laboratory is described, and its origins are disclosed. The PPM, which uselessly goes “ing-whoomp” every eight minutes, was not commissioned by the House, which “had long since learned that requests were fastidiously ignored and trying to guide the artifectors was akin to shearing a flock of cats”, but rather, was invented as a dare. The first prototype was created by then-lead artifector Agrontus and brutally killed him when he tried to switch it off, leading to the appointment of Gravitcher.

Appendix 27-V: The Lab: The Perpetual Motion Machine (Part 2)

The second half of the Perpetual Motion Machine's history is recounted. Now confident that the idea could work in theory, the Artifectors studied various ways to implement it without blowing themselves up like Agrontus, such as running a network of wires around the House, “the first time in many years that any of them had seen any part of the House except for their own exclusive corner of it”, and creating a number of devices intended to siphon power from the House's network, one of which was later repurposed into a tea kettle. Eventually, they made it work at the cost of having to create a whole new tower and a permanent lightning storm.

Chapter 28: A Veranda With A View

From an unambiguous perspective, a pleasant afternoon in the Veranda, where a number of women are busy cooking something, is described.

Chapter 29: The Zoo

A newly-recruited zookeeper for the Zoo of the Strange and Wonderful House meets up with an old zookeeper for her first shift. She is surprised to find that the “Zoo” has no walled-off areas or bars, and is instead one huge, expansive landscape, complete with a rising sun over the horizon and rosy clouds in the sky. The old zookeeper explains that it's “more of a preserve” and walks her over to a jeep, where she is surprised to find a stack of fantasy novels on the backseat, which the old zookeeper claims are “homework for the rest of [her] life”. When the young zookeeper voices her confusion, he asks her how else she expects to learn “the difference between a Boojum and a Snark”, “where to tickle a Cthonian”, or “what to do to keep Grues away”. Before she can reply, he prompts her to get in already, as it's feeding time and they have “a long journey” ahead of them.

Chapter 30: The Great South Gate

In the world directly outside the Strange and Wonderful House, it is Harvest Day, meaning that a procession from the outlying rural towns brings the House provisions for the winter with great pomp and circumstance. This year, the House has also “asked for children between the ages of 6 and 12 to be surrendered for service in the Household Staff”. Accompanying his father, the current Master of the Fields, twelve-year-old boy Rondel passes with him through the ebony doors of the Great South Gate, little knowing that he will himself be selected for this office.

Chapter 31: The North West Attic

A small group including Mila, Oggie and the narrator are searching the North West Attic for something, a matter that is apparently of some urgency. They come across a group of blue mice led by a large pink one, as well as many strange objects, but despite Mila's apprehension, the three continue searching, and decide to split up. With Mila continuing to be reluctant, the narrator grabs her by the hand and actively pulls her along to search one of the dark corners.

Chapter 32: The Foyer

Luda is irritated to find herself back in the Foyer, and surprised when a mysterious girl appears from behind the enormous coat rack, asking for “the way in”; when Luda expresses confusion, she explains that she “doesn't know how to start a visit, only how to end it”; she “only know[s] the first line, you know. The first and the finish”. Luda asks how it starts, then, and a moment after disappearing through the door, the girl knocks at it again. Luda, who'd been sitting down and untying her shoes, gets up again to answer it. The girl introduces herself as Seven and asks again if she might come in.

Appendix 32-I: Foyer Infinity

When Seven came to the Foyer for the first time, she was preceded by Six, who was leery of Seven for some reason. Entering the Foyer, Six had much the same exchange with a boy called Eight that Seven will soon have with Luda. When Eight ducks out and then knocks to come back, however, he finds that Six is no longer in the room. Seven, grinning, pretends not to know who he's asking about.

Appendix 32-II: Reiterate the Foyer

A third, even earlier instance of the same encounter is depicted, this time with Six as the mystery girl already in the Foyer who says they only know the first line of how to come in.

Chapter 33: The Painting

The Painting is described. The most famous work of art in the Gallery, seeming realer than reality, it depicts a woman dressed in blue, standing by the seashore, staring into the distance as the sun “rises, or perhaps sets”. It cannot be photographed, and all who see it give different descriptions of the woman besides the colour of her dress, only agreeing that she is “the most beautiful woman who ever lived”. Some believe that it depicts the woman the Architect loved and that the Architect painted it for her, only for her to spurn him; in spite he drowned himself in the Tarn and cursed it. However, “those who study the House's history” hold that this is a fabrication and the curse of the Tarn predates the House. Seeing the Painting fills one with a “deep longing that will haunt [one] to [one's] grave”, although that is sometimes a blessing, as this more powerful but perhaps less toxic melancholy can replace a preexisting despair or grief in the hearts of some.

Chapter 34: The Ballroom

The Ballroom and the rituals that surround it are described. The room itself is a “beautiful and elegant place” lit by globes of light floating through the air, which eerie music coming from a distance and musicians nowhere in sight. Every month, a man with a crimson cloak distributes invitations to everyone in the House he encounters: “rich and poor, natives and visitors, human and otherwise”. There is a storage room near the Ballroom, from which visitors can freely choose a mask, such as “a knight, a gentleman, a harlequin, a monster”, or indeed, if one is already a monster, “an ordinary human being”. However, those who linger too long in the Ballroom start to take on qualities of their chosen mask, until they lose their original identity altogether.

Chapter 35: Into the Gardens (Part 1)

Feeling irritated and wanting to be alone after an argument, a man hurries through the Sun Room and out of the House. Passing the signs for the Tree House and the Southern Veranda, he follows the sign pointing to the Gardens, ignoring the secondary wooden sign nailed to the bottom of the first which reads “Domain of the Werepanda — beware!”. Annoyed at being told what to do, the man decisively steps off the brown tile and into the gardens proper. He is immediately confronted with a stocky Asian man holding a broom who appears out of thin air and greets him with the words “Be welcome”.

Chapter 36: Into the Gardens (Part 2)

After the visitor returns his bow, the strange man props his broom against a tree and muses that he had expected that the visitor would try to find solace at the Dojo rather than the Gardens. When the visitor expresses confusion, never having heard of “the Dojo”, the strange man cryptically states that this must be because it “hasn't been thought of yet”, remarking that “time is flexible here”. He invites the visitor to take a tour of the Gardens with him, enticing him with the promise that it will end with having tea in the shade of the Bodhi Tree. His irritation melting away, replaced by curiosity, the man accepts the offer.

Chapter 37: The Secrets of Our Gardens (Part 1)

The old man, who gives his name as Sid, continues to lead the visitor through the winding paths that criss-cross the Gardens. After passing a path that leads to the Topiary Veranda, they reach the entrance of the hedge maze designed by I. T. Haze.

Chapter 38: The Secrets of Our Gardens (Part 2: Accursed Springs)

When Sid shows his chargethe training ground of accursed springs”, he expresses surprise at such a seemingly malevolent thing being part of House. Sid tuts at his “mistaken impression that the House is essentially good”: built “on ground that once belonged to Faerie and made from their wood, (…) something of Faerie still remains within it”. It's all dangerous, “even the ‘good’ parts”, with the hedge maze being “infested by topiary minotaurs” and the patterns of light cast by the stained glass windows being liable to teach people “the secret of the universe” and making them go insane, to say nothing of “the Spring of Drowned Zombie”. Sid adds that “even worse, like many new writers, you think you’re in control of every part of the story”; when the visitor replies that “we” did in fact “make” the House, Sid cryptically implies that this is a limited perspective. They continue walking and find themselves in a landscape which the visitor believed to be “in China, or Japan”, to which Sid replies that “all three are correct, depending on your perspective”. The visitor suddenly feels calmer and realises that in the distance, he can now glimpse the towering form of the Bodhi Tree.

Appendix 38-I: A Return to Innocence

The visitor approaches the Bodhi Tree and is surprised that Sid stays behind, telling him that the last few steps are “his own”. He briefly grows suspicious, but the idyllic, childlike peace that seems to surround the Tree convinces him to walk on ahead, even kicking off his shoes to finish the journey barefoot.

Appendix 38-II: The Pain of Rebirth

As he reaches the centre of the area, the visitor is overcome with a sense of cosmic love that brings him to his knees at the base of the Tree, tears welling in his eyes, expelling all his feelings of “unworthiness, self-hate and guilt”. When he finishes crying, feeling a new man, he asks if it's “always like that”. Though finds no one there to answer, he feels at peace and increasingly certain that he feels not just good, but great — “fully rested, at peace, and ready for anything”: ready to “change the world”.

Chapter 39: The Bodhi Tree

Having finished with his own rebirth, the visitor rolls over his back to consider the Bodhi Tree itself, huge and indescribably beautiful. He brushes a hand against the bark and suddenly finds his mind brushing against the “tentative, feathery presence” of the Tree itself, getting a glimpse of its ageless perspective on the world around it.

Appendix 39-I: Wake to Dream Again

The visitor finds Sid again, with Sid telling him that he must now choose whether he will stay by the Bodhi Tree's side indefinitely, or return to his normal life, at the cost of the humdrum complications of everyday life slowly chipping away at his enlightenment until he has all but forgotten what he really found here. The visitor seems to accept this, but finds it unfair.

Appendix 39-II: The Will of the Creator

The visitor suddenly realises that he has chosen to go back to the Bodhi Tree an incalculable amount of times, each time returning and being given the choice again by Sid. Sid has been patiently waiting for him to choose the other option. The visitor compliments him as having “the patience of an angel”, to which Sid replies: “I am but the will of my Creator”. The visitor announces that he is ready, and Sid extends his hands with the words: “the Manor awaits its Lord”, identifying the visitor as the Master of the House. As “memories the size of a million eternally propagating multiverses” come crashing back into his mind “like a vicious tide”, he realises, grinning, that he is “on the infinity kick again”. He thanks Sid, joking that “the end of [his] vacation is just the beginning of [Sid's]”.

Appendix 39-III: The Bodhi Son

A man is found lying against the Bodhi Tree's trunk, nestled between two roots. A “beard of many months' growth” curls in his lap, but though he appears to be sleeping his piercing blue eyes are wide open. Locals start calling him the Bodhi Son, and he ends up becoming the focus of a religious cult which places candle prayers at his feet. Over time, a cathedral of stone and wood is built against the contours of the Tree. Through all of this, the Son neither moves nor ages. Eventually, tragedy strikes, a great fire consuming the cathedral and Tree both; the Son is unharmed, but tears trail down his sooty face. When the Bodhi Tree finally dies, he blinks awake, his eyes now green as the Tree's leaves once were.

Chapter 40: The Cheshire (Part 1)

A visitor finds himself faced with an elevator unlike any he's seen before: its doors are “covered in blue fur with a jagged purple stripe across the middle”. The doors slide open at his approach, and he finds that the interior is strangely normal — until he tries to press the button for the third floor and misses, finding that the buttons keep moving around and, in some cases, disappearing and reappearing. While he's still studying the controls, a chime rings out and the doors begin to slide shut.

Appendix 40-I: The Cheshire (Part 2)

Suddenly, a woman arrives, shouting for him to hold the doors open long enough for her to come in too. The visitor acquiesces, sticking his hand in the narrowing crevice to force the doors to recede again. The newcomer is a dark-haired young woman wearing a long red coat and matching hat, who says she does not care which floor they go to, so long as it's away from the current one. When she sees the first visitor struggling with the appearing and reappearing button, she admonishes the elevator aloud, calling it “Cheshire”. When the visitor expresses confusion, she explains that it is “a mystic elevator” which can go “anywhere in the house”, which she likes to call “the Cheshire”. It has a very definite personality, and is purposefully “messing” with the visitor out of mischief. The visitor uncertainly strokes the wall, and a contented purr erupts in reply.

Appendix 40-II: The Cheshire Cat (Part 3)

Laughing, the woman introduces herself as Carmen, an “international and temporal thief”, and holds out a hand for the visitor to shake. The visitor finds her joy catching, though he doesn't believe her claim of being a thief, thinking she looks more like “a secretary late to work”. Stroking the wall again, Carmen coaxes the Cheshire into playing nice and prompts the visitor to try to hit his button again, but before he can do so, the doors slide open again to admit a third passenger: a “nervous youth” carrying a bag filled with a leafy substance. Twitching, he accidentally drops it to the floor. Going to her knees, a frantic Carmen immediately identifies it as catnip and warns the visitor that they are now in “a world of trouble”.

Chapter 41: The ‘Rock Room’

A point-of-view character watches a smartly-dressed woman he mentally nicknamed Le Fox prepare to perform on stage with an acoustic guitar. A woman sitting next to him, whose intense blue eyes capture his attention, muses that she could swear the room was completely different last night. The point-of-view character concurs that the Rock Room, much like the rest of the house, is “mercurial”, adapting to the needs of the people in it; instead of the current small, domed room, it has also been known to appear as an opera stage and everything in-between the two. The conversation ends as “Le Fox” begins her song in earnest.

Chapter 42: Zen Garden

At 3 a.m., a resident of the House lies awake in bed, thoughts swirling through his head. Slipping on a robe, he gets up and wanders aimlessly through the corridors until he finds himself at an “unfamiliar sliding door”. He comes in and finds a room where several rakes of differing sizes lean against the wall. Grabbing one, he enters and find a room lit with a soft light which evokes moonlight, and housing two large sandboxes. The first sandbox has recently been raked; the other bears a brass plaque reading strength on one side, and another reading This space left intentionally blank on the other. Within, tiny bridges connect pools of moss, and in the centre there stands a small bonsai tree, “brethren of Walter from the look of it”. Quietly, the night-wanderer begins to rake.

Chapter 43: The Vault

Needing something from the Vault, Frank implements the rather complex series of steps needed to access it: climbing “the sound of chimes in the Courtyard to pluck a leaf from the Bodhi Tree”, collecting a certificate of sanity from the “non-mad-science corner” of the Lab, plucking a certain key from underneath the 32nd seashell in the Painting, consuming the leaf, handing the certificate to the personification of February to gain entry into the hallway to nowhere, “turning left at Thursday”, and then chucking the key into “a vase on the ceiling above the painting of infinite sparrow hawks”. The door of the Vault duly unlocks; in the centre of the oppressive room is a wooden plinth. After crossing the final defence, a stream, in the proper manner (jumping twice on his right foot and then landing on his left across the stream), he finds a note on the plinth instead of the item he desired.

Appendix 43-I: The Note

The note reads “My apologies, I had to borrow the vacuum to clear up the mess made by the gardener in the North West attic under the reverse Koi pond next Saturday”. To his annoyance, it is signed “Frank the Janitor”, and Frank realises that he took a wrong temporal turn at Thursday, ending up after he himself already borrowed the vacuum and thus creating a minor paradox. Grumpily, he sets about getting out of the Vault and retracing his steps. He recalls the rhyme telling him which of the opaque windows making up the walls of the Vault serves as an exit: “Seven laps clockwise from the north, six counter from your new location, now keep stepping left and enter the fourth”. He implements its direction, and, closing his eyes, steps backwards into a window, hoping he has the right one.

Chapter 44: The Basement

A visitor to the House enters the Basement through a small staircase they hadn't noticed before. It is colder than the rest of the House, and they can hear the “clicking and stomping” of hundreds of machines which look like they've been here for over a millennium. Before long, they reach the end of the staircase, which connects to a “big copper bridge” which hovers over a veritable sea of gears and other metal parts. The sound is hypnotic instead of deafening, and before they can think better of it, the visitor finds themself taking one step too many and tumbling down.

Appendix 44-I: Safety Catch

Before falling to their doom, however, the visitor is caught by a huge, yet friendly-looking robot who carries them back up the stairs. Dropping them at the door to the basement, it salutes and winks before disappearing in a blur.

Chapter 45: The Cathedral

A weary writer visits the Cathedral, which is dusty and abandoned, as “the stigma is too great”. Looking down at the floor, they can see the ancient, foreboding inscriptions: “Your sons and your daughters shall prophesy,/Your old men shall dream dreams,/Your young men shall see visions.”. The writer steps forward towards the altar, “bathed in the stained-glass glow”, where dozens of writing implements have been laid. This symbolises a solemn vow to forsake writing forever, which no one has ever broken or indeed regretted. Hesitantly, the writer steps forward, clutching their fountain pen.

Chapter 46: The Maids

An incarnation of Jenny Everywhere is interviewed by a senior Maid, having applied to become one herself. The old Maid warns that her reputation precedes her, albeit in other incarnations than the present one, but grants that her “unique nature” may be an asset to the House as much as a burden. Jenny prompts her to simply ask the House Herself “what She thinks”, with the Maid replying that that will come “in due course”. First, however, the older Maid once again goes over the duties of a Maid and what joining Household Staff means, including the fact that she can never leave the House again. Jenny reassures her that she has thought long and hard about the pros and cons, and is confident in her decision. Satisfied, the older Maid formally declares: “if you survive the Test, you shall become a Maid. You will watch the House while the Master is away”.

Chapter 47: The Fabulous Salon

The Fabulous Salon is described. “Wonderful” hands growing out of the doorway instantly “rinse, lather, dry, and perfume” all comers, even before they are greeted by the Triplets who run the salon. There were originally only three Triplets, but each of them was duplicated many times over after a “freak accident” in the Lab, and all the clones work together in the Salon (“Bridgets specialize in hair, Xafiras are nail experts, and Valeries are miracle workers with cosmetic surgery”). The room itself is “moody”, changing appearance in time with goings-on in the rest of the House (it “was once known to change into a black room with hundreds of roses when a troll somehow got stuck in the Elevator”), but it is generally long, with “thousands” of swivel chairs. Among more mundane items like hair dryers and brushes, it is also furnished with “pink gnomes” and “devices of mass destruction”, with it being rumoured that a few Dragons lurk in the hair dye closet. The gossip magazines made available to patrons are “the latest gossip magazines of the House”, and services are paid in the form of hundreds of cupcakes, although discounts are available for parties and other such emergencies.

Chapter 48: The Cotillion Cavern

The Cotillion Cavern is described. It is an enormously dangerous place: trapdoors open on the dance-floor at the end of every third waltz, daggers hang from the chandeliers by “slowly-disintegrating threads”, the air conditioning vents “occasionally expel laughing gas”, the music sometimes gets loud enough to rupture eardrums, and even the drinks are randomly laced with “any of the following: alcohol, cranberry juice, dragon spit, paralyzing poison, truth serum, sleep syrup, pure caffeine, and other additives”. However, brave partygoers who manage to survive all the way through the deadly cotillion are rewarded with a treasure chest containing any combination of a long list of valuable or extroardinary items including “discounts for the Salon, rubies, an egg of a giant sea rooster, ropes of diamond, jet packs, a TARDIS, hallucination inducers, a cryogenics manual, golden daggers, a pair of silver earrings, and a portal to Mars”.

Chapter 49: The Roof

The Roof is described. Stretching as far as the eye can see and swept over by “vicious” winds, it is “covered in lines, dashes, squares, and circles of paint to help guide the many airborne creatures and machines that call the Roof home”; the latter include “airships, jumbo jets, hot air balloons, ornithopters, jet-proppelled wings, dragons of all shapes and sizes, zero gravity vests, zeppelins, starships, UFOs,” and many more. Flight attendants constantly “scurry about” to help visitors “find, borrow, rent, buy, steal, or otherwise obtain” whatever “flying thing” will suit their needs, so long as they carry appropriate identification. For all its wonders, the Roof is hard to get to: one must take the Elevator to the Theater Room, then go backstage to find a portal to the hair dye closet in the Salon. There, one of the dragons will “beam” anyone who gives them “a sky lantern fueled with hydrogen” up to the Roof.

Chapter 50: The Stage

The Stage is described. It is a dangerous, temperamental theatre stage; stained with what lore insists is just dye, it has heavy, purple velvet curtains which “have been known to swallow whole people up”, trapdoors which sometimes accidentally open, lights wont to catching on fire, and other such hazards, with rubber knives occasionally being replaced with metal ones. As such, only extremely adventurous and experienced entertainers dare to perform upon it, from “singers and musicians who have sung to pirates, princes, dragons, peasants, and spies and lived to sing the tale” to actors who “are not really acting”. Indeed, many thrilling tales are told or performed on this stage, including “pirate adventures, tragedies from the Gardeners, romances told by dragons, space voyages told by aliens and astronauts, and so much more”.

Chapter 51: The Doorbell?

A friend of Jenny Everywhere's stumbles through the gates into the Courtyard. She walks up to the thirty-foot-tall, TARDIS-blue double doors, and is surprised not to see the actual House around them — just hundreds of seemingly floating windows that “show the wonders of the House”, and a “curious-looking, seemingly Japanese bell with a matching stone mallet at its side”. Needing a place to stay, as she was recently knocked out and robbed of all her possessions (including “her pair of ruby chopsticks, which a space marauder had kindly given her during the first trip she had taken to Mars”). The doors prove too thick to be knocked on effectively, so she picks up the large mallet and swings for the bell with it. To her surprise, it produces the sound of “a baby's laughter”.

Chapter 52: The Guardian of the Ink Wells

A man called Oliver stumbles through “twisting, whispering hallways”, a stack of paper in his hands and pens, quills and paintbrushes filling his pockets. Following an eerie chant in a dead language, he makes his way to a giant gate made of golden pens, the room behind it too dark to see anything. Putting a hand on the gate, he calls out for “the Guardian of the Ink Wells”. The gate opens of its own accord, and he falls into the room, where an ominous voice asks what his business is. However, when he explains that he simply needs some ink, the lights flash on to reveal the Guardian, an unassuming teenage girl dressed in robes and aviator goggles. Gesturing at the giant holes in the cement floor behind her, she tells him to help himself to “any of the uncovered wells”, claiming that she has “all colors and liquids”.

Chapter 53: The Airing Cupboard of Despair

A figure creeps through the Tunnel, a clear glass tunnel which is being buffeted from outside by a swirling mass of inky blackness. Making their way to the end of the tunnel, the figure finds a hatch, glass too, with brass fitting. Despite the protests of other figures within the tunnel, they twist the handle and open the hatchway. Instead of the darkness flooding in to drown the tunnels, it disappears from the outside: the figure has let the light out.

Chapter 54: The Empty Room

The Empty Room. It is said to be the hardest room to access in the whole House, but that is perhaps for the best, as no one in their right mind wants to access it: as soon as one enters the pure-white expanse within, one loses sight of the door itself, and becomes nothing but a non-corporeal point of awareness in the middle of the void, lost forever — “eternal, suspended, deathless”. Only the Architect knows how to get in and out, and it (for the Architect is an “it”) likes to spend its aftrnoons there, “thinking and drawing up blueprints for new rooms for the Infinite Wing”.

Worldbuilding

Jenny Everywhere

  • Not being limited to a single sequential human lifetime, various incarnations of Jenny Everywhere both passed through the House and settled down to live within it.
    • One version was acquainted with the Architect, who gave her an entire wing to turn into the Jenny Everywhere Museum. The Museum is visited and filled out by many other incarnations of Jenny, with only Jennies and those they vet being allowed in.
    • One version of Jenny was of humbler status within the House, interviewing to become one of its Maids.
    • A friend of Jenny's (in an unspecified incarnation) was told about the House by Jenny in great detail prior to visiting it herself in The Doorbell?.
    • Although she is never explicitly referred to as a Jenny, the “Guardian of the Ink Wells”, also known as “Inkstain”, is “a small teenaged girl (…) dressed in a robe and aviator goggles”, and she has a red-haired, freckled friend with whom she undergoes a teleportation misadventure. She states when asked that Inkstain is not her real name, but does not disclose the latter.
    • A Jenny witnesses the eventual fall of the house, later reappearing in the epilogue PROSE: Overgrown.

Laura Drake

Universes

Other

Continuity

Behind the scenes

Read online

The original prose pieces making up Our Strange and Wonderful House can be found on Ficly, although a number of Appendices and a handful of Chapters are not listed as part of the Challenge and must be sought out individually. The 2022 annotated, collected ebook edition of Our Strange and Wonderful House can be read online for free on Issuu or downloaded for free as a PDF or an ePub.

Watch online

A video trailer for the story was made by Aristide Twain and is available for viewing on Youtube.