The Everywheres (game): Difference between revisions

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[[Category:Games]]
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[[Category:Written by Daniel Solis]]
[[Category:Written by Daniel Solis]]
[[Category:Designed by Daniel Solis]]
[[Category:Drawn by Alberto J. Silva]]
[[Category:Drawn by Alberto J. Silva]]
[[Category:Released in 2012]]
[[Category:Released in 2012]]
[[Category:Featuring Jenny Everywhere]]
[[Category:Featuring Jenny Everywhere]]

Latest revision as of 15:21, 10 March 2021

The Everywheres was a loose pitch for a Jenny Everywhere story game, created in 2012 by Daniel Solis, who illustrated his blog post outlining the game concept with artwork by Alberto J. Silva, released under a CC-BY-SA license.

Contents

Gameplay

The first phase of any game of The Everywheres would be for the players to design a starting situation in the universe they visit, usually according to the format “Historical figure] [did something or didn't do something] which caused [world-changing event], benefiting [Firstname] [Anywhere/Nowhere]”.

Actual gameplay followed the “Split Decision” mechanics earlier designed by Daniel Solis. The possibility of creating or destroying new timelines branching off from the situation at hand was the main driver of stakes in the game; the creation of too many new timelines at once benefited the Anywheres, the destruction of too many benefited the Nowheres, while the Everywheres must maintain a healthy balance for the sake of the “Somewheres”.

Worldbuilding

Jenny Everywhere

  • Everywheres' goggles are “special multiverse goggles”, which allow them to “see several possible outcomes at once” and choose their preferred outcome.

Other

Behind the scenes

Background

The header art used for the blog post was a piece released on June the 17th, 2009 by Alberto J. Silva on DeviantArt under a CC-BY-SA license.

Read online

The blog post outlining The Everywheres is available on Daniel Solis's Blogspot blog.