The Everywheres (game): Difference between revisions
(Created page with "{{DISPLAYTITLE:''The Everywheres'' (game)}}{{Game | title1=''The Everywheres | image1= Jenny Everywhere by PencilInPain.jpg | caption1= | other_titles= | hero(es)= Jenny Eve...") Tag: visualeditor-wikitext |
(No difference)
|
Revision as of 04:05, 10 March 2021
The Everywheres was a loose pitch for a Jenny Everywhere story game, created in 2012 by Daniel Solis, who illustrated his blog post outlining the game concept with artwork by Alberto J. Silva, released under a CC-BY-SA license.
Contents
Gameplay
The first phase of any game of The Everywheres would be for the players to design a starting situation in the universe they visit, usually according to the format “Historical figure] [did something or didn't do something] which caused [world-changing event], benefiting [Firstname] [Anywhere/Nowhere]”.
Actual gameplay followed the “Split Decision” mechanics earlier designed by Daniel Solis. The possibility of creating or destroying new timelines branching off from the situation at hand was the main driver of stakes in the game; the creation of too many new timelines at once benefited the Anywheres, the destruction of too many benefited the Nowheres, while the Everywheres must maintain a healthy balance for the sake of the “Somewheres”.
Worldbuilding
Jenny Everywhere
- Everywheres' goggles are “special multiverse goggles”, which allow them to “see several possible outcomes at once” and choose their preferred outcome.
Other
- One Nikola Tesla once built a Death Ray which led to the widespread creation of multiverse technology in his universe, benefitting Moriarty Anywhere.
Behind the scenes
Background
The header art used for the blog post was a piece released on June the 17th, 2009 by Alberto J. Silva on DeviantArt under a CC-BY-SA license.
Read online
The blog post outlining The Everywheres is available on Daniel Solis's Blogspot blog.