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(Created page with "{{DISPLAYTITLE:''Peace and Quiet'' (short story)}}{{Short Story |title1= ''Peace and Quiet'' |image1= Peace and Quiet Title.png |caption1= |other_titles= |hero(es)= Marksmanship-522 |villain(s)= Darius<br>Salamandyr Emperor |featuring= Unnamed sea serpent<br><small>(mentioned)</small><br>Lilathia<br><small>(mentioned)</small><br>Brutus<br><small>(mentioned)</small><br>Larrikin-1029<br>Foreman-964<br>Detonat...") Tag: visualeditor-wikitext |
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Knowing better than to argue with Larrikin, Marksmanship decides to go find somewhere else to have his nap, walking off with his pillow and his candle. He thinks to find refuge in one of the many unused warehouses dotted around the [[Cupid Homeworld|Homeworld]] by [[Foreman-964]], only to be roused once again by a nearby explosion when it turns out that Foreman, who has been banned from making any new warehouses, has decided to spend his time blowing up and then remodeling all the ''existing'' warehouses. Marksmanship is next found sleeping inside a mailbag in the [[Department of Postal Services' building]], with Thymon briefly believing that he has stumbled upon a murder before a stricken Marksmanship wakes up and goes off to find somewhere else yet again. After he leaves, Thymon decides to give sleeping inside a mailbag a try, only for history to repeat itself as [[Philatel-426]] finds him and forms a notion that ''Thymon'' has somehow been murdered. | Knowing better than to argue with Larrikin, Marksmanship decides to go find somewhere else to have his nap, walking off with his pillow and his candle. He thinks to find refuge in one of the many unused warehouses dotted around the [[Cupid Homeworld|Homeworld]] by [[Foreman-964]], only to be roused once again by a nearby explosion when it turns out that Foreman, who has been banned from making any new warehouses, has decided to spend his time blowing up and then remodeling all the ''existing'' warehouses. Marksmanship is next found sleeping inside a mailbag in the [[Department of Postal Services' building]], with Thymon briefly believing that he has stumbled upon a murder before a stricken Marksmanship wakes up and goes off to find somewhere else yet again. After he leaves, Thymon decides to give sleeping inside a mailbag a try, only for history to repeat itself as [[Philatel-426]] finds him and forms a notion that ''Thymon'' has somehow been murdered. | ||
After wandering around listlessly, he returns to his house, which he finds miraculously Larrikin-free. However, it doesn't last as Larrikin, in a new Fog Ship, comes crashing down from the sky, falling through his roof and directly into his bedroom. At his wits' ends, Marksmanship decides he'll have to find a peaceful place ''outside'' of the Homeworld if he wants to get some rest. He rents a room at the [[Interdimensional Tavern]], but his rest there is again short-lived when [[Darius]] notices his presence and tries to steal [[Marksmanship-522's Fog Ship|his Fog Ship]]; unwilling to leave it unattended even if he is able to trivially dissuade Darius right there and then by threatening | After wandering around listlessly, he returns to his house, which he finds miraculously Larrikin-free. However, it doesn't last as Larrikin, in a new Fog Ship, comes crashing down from the sky, falling through his roof and directly into his bedroom. At his wits' ends, Marksmanship decides he'll have to find a peaceful place ''outside'' of the Homeworld if he wants to get some rest. He rents a room at the [[Interdimensional Tavern]], but his rest there is again short-lived when [[Darius]] notices his presence and tries to steal [[Marksmanship-522's Fog Ship|his Fog Ship]]; unwilling to leave it unattended even if he is able to trivially dissuade Darius right there and then by threatening him with a [[Cupid Arrow]], Marksmanship makes to leave again. | ||
On his way back to where he parked the Fog Ship, however, he finds himself abducted via [[tractor beam]] into an enormous [[Void Ship]] hovering above the Tavern. Aboard the ship, he finds himself surrounded by a crowd of robots of all types and sizes, all staring him with a strange, nigh-religious awe. They explain that they are the [[Order of the Automata]], a society of liberated robots who live peacefully in their own dimension of [[Automatia]]. They have known peace ever since the [[First Great War]] with their ancient enemies the [[Salamandyr]]s, where they were led to victory by [[the Ancient One]], who was seemingly slain in a surprise attack near the end of the First War before he could enact a secret plan to defeat the Salamndyrs once and for all, only to promise to return in the Automata's time of need. Because the Ancient One was also a humanoid copper robot, they believe Marksmanship to be his reincarnation, despite his protestations otherwise. | On his way back to where he parked the Fog Ship, however, he finds himself abducted via [[tractor beam]] into an enormous [[Void Ship]] hovering above the Tavern. Aboard the ship, he finds himself surrounded by a crowd of robots of all types and sizes, all staring him with a strange, nigh-religious awe. They explain that they are the [[Order of the Automata]], a society of liberated robots who live peacefully in their own dimension of [[Automatia]]. They have known peace ever since the [[First Great War]] with their ancient enemies the [[Salamandyr]]s, where they were led to victory by [[the Ancient One]], who was seemingly slain in a surprise attack near the end of the First War before he could enact a secret plan to defeat the Salamndyrs once and for all, only to promise to return in the Automata's time of need. Because the Ancient One was also a humanoid copper robot, they believe Marksmanship to be his reincarnation, despite his protestations otherwise. |
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